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laid off 70 of its employees, with its reality programming department among the most impacted, as another step in cost-cutting following the recent merger between HBO Max and  [https://incitasecurity.com/misfit-crossfit-programming-for-workout/ https://incitasecurity.com/misfit-crossfit-programming-for-workout/] Discovery+.<br>Original reality programming, in addition to casting, international, acquisitions, business affairs and production are the most impacted by the layoffs, according to .<br>The downsizing represents an estimated 14 per cent of HBO and HBO Max chief content officer Casey Bloy's team. <br>The layoffs represent a plan to rid the company of staffing redundancies amid Warner Bros.<br><br>Discovery CEO David Zaslav's plan to save $3 billion post-merger.<br>To complement the layoffs, staff shifts include Sarah Aubrey continuing to oversee HBO Max original dramas while adding international programming; HBO's head of comedy Amy Gravitt will now oversee HBO Max comedy, with the former head, Suzanna Makkos, reporting to Gravitt, and; international co-productions will be handled by both the drama and comedy departments.<br>         WarnerBros.<br><br>Discovery CEO David Zaslav said his company is making a 'strategic shift' from releasing films directly to streaming services to waiting after theatrical release<br>         HBO and HBO Max chief content officer Casey Bloys (pictured) lost an estimated 14 per cent of his total staff in the layoffs<br>   RELATED ARTICLES              <br><br><br><br>Share this article<br>Share<br><br><br><div class="art-ins mol-factbox news floatRHS" data-version="2" id="mol-ac827500-21c8-11ed-a55e-97e499c83b51" website downsizes reality programming after Warner Bros-Discovery merger 
 might be planning to expand into the $150 billion video game industry, according to a media report. <br>The popular streaming company is 'excited to do more with interactive entertainment' beyond its popular offerings 'from series to documentaries, film, local language originals and  [https://incitasecurity.com/misfit-crossfit-programming-for-workout/ https://incitasecurity.com/misfit-crossfit-programming-for-workout/] reality TV', a spokesperson told DailyMail.com. <br>'Members also enjoy engaging more directly with stories they love - through interactive shows like Bandersnatch and You v.<br><br>Wild, or games based on Stranger Things, La Casa de Papel and To All the Boys. So we're excited to do more with interactive entertainment.'<br>The Information, which first , reports that the Los Gatos, California-based company has approached veteran executives in the industry to lead its efforts.  <br>At this time, it's unclear what Netflix's strategy would be; one source told the tech news outlet, 'Strategy TBD.' <br>Netflix has done some 'very basic things' in the gaming industry, said co-CEO Reed Hastings on the company's most recent earnings call in April.<br>'In ways, we're kind of in gaming now because we have Bandersnatch and, you know, we have some very basic interactive things,' Hastings said.<br>Bandersnatch is a 2018 film on Netflix that let watchers make choices for certain characters that either lengthened or shortened the time of the movie. <br>In total, there are 250 segments of the film, totaling 150 minutes.�on mobile devices, designed by BonusXP, Inc.<br>Two years later, 'Stranger Things 3: The Game,' also designed by BonusXP, launched on both iOS and Android, as well as consoles such as the Nintendo Switch and Sony PlayStation.<br>Netflix is listed as a collaborator with publisher BonusXP on both video games.<br>   RELATED ARTICLES              <br><br><br><br>Share this article<br>Share<br><br><br>Stranger Things 3: The Game is a collaboration between Netflix and BonusXP and is available on mobile devices and consoles<br>        Netflix co-CEO Reed Hastings said the company does some 'very basic things' when it comes to video games, but the company might be expanding beyond streaming movies and TV shows<br>The company is 'in the business of creating these amazing deep universes,' adding it can certainly go further into interactive content, such as games, Netflix's COO Greg Peters said.<br>'We're trying to figure out what are all these different ways that we can increase those points of connection, we can deepen that -- that fandom and certainly, you know, games are a really interesting component of that,' Peters said on the April call. <br>'So whether it's, you know, gamifying some of the linear storytelling redoing like interactive Bandersnatch and the kids' interactive programs, that's been super interesting.<br><br>We're going to continue working in that space for sure.' <br>Netflix's CFO, Spencer Neumann, brings some expertise to the company. He spent time at video game developer Activision Blizzard before joining the streaming service in January 2019.   <br>The report comes just several weeks after Netflix shares , following weak subscriber growth in its first quarter.<br>Four million subscribers joined the service in the first-quarter, well below Wall Street estimates of 4.8 million.  <br><div class="art-ins mol-factbox sciencetech" data-version="2" id="mol-c86d6930-ba47-11eb-a93a-f1c97908decd" website is looking to get into video games, report says

Versionen från 29 december 2022 kl. 07.20

 might be planning to expand into the $150 billion video game industry, according to a media report. 
The popular streaming company is 'excited to do more with interactive entertainment' beyond its popular offerings 'from series to documentaries, film, local language originals and https://incitasecurity.com/misfit-crossfit-programming-for-workout/ reality TV', a spokesperson told DailyMail.com. 
'Members also enjoy engaging more directly with stories they love - through interactive shows like Bandersnatch and You v.

Wild, or games based on Stranger Things, La Casa de Papel and To All the Boys. So we're excited to do more with interactive entertainment.'
The Information, which first , reports that the Los Gatos, California-based company has approached veteran executives in the industry to lead its efforts.  
At this time, it's unclear what Netflix's strategy would be; one source told the tech news outlet, 'Strategy TBD.' 
Netflix has done some 'very basic things' in the gaming industry, said co-CEO Reed Hastings on the company's most recent earnings call in April.
'In ways, we're kind of in gaming now because we have Bandersnatch and, you know, we have some very basic interactive things,' Hastings said.
Bandersnatch is a 2018 film on Netflix that let watchers make choices for certain characters that either lengthened or shortened the time of the movie. 
In total, there are 250 segments of the film, totaling 150 minutes.�on mobile devices, designed by BonusXP, Inc.
Two years later, 'Stranger Things 3: The Game,' also designed by BonusXP, launched on both iOS and Android, as well as consoles such as the Nintendo Switch and Sony PlayStation.
Netflix is listed as a collaborator with publisher BonusXP on both video games.
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Stranger Things 3: The Game is a collaboration between Netflix and BonusXP and is available on mobile devices and consoles
Netflix co-CEO Reed Hastings said the company does some 'very basic things' when it comes to video games, but the company might be expanding beyond streaming movies and TV shows
The company is 'in the business of creating these amazing deep universes,' adding it can certainly go further into interactive content, such as games, Netflix's COO Greg Peters said.
'We're trying to figure out what are all these different ways that we can increase those points of connection, we can deepen that -- that fandom and certainly, you know, games are a really interesting component of that,' Peters said on the April call. 
'So whether it's, you know, gamifying some of the linear storytelling redoing like interactive Bandersnatch and the kids' interactive programs, that's been super interesting.

We're going to continue working in that space for sure.' 
Netflix's CFO, Spencer Neumann, brings some expertise to the company. He spent time at video game developer Activision Blizzard before joining the streaming service in January 2019.   
The report comes just several weeks after Netflix shares , following weak subscriber growth in its first quarter.
Four million subscribers joined the service in the first-quarter, well below Wall Street estimates of 4.8 million.  
<div class="art-ins mol-factbox sciencetech" data-version="2" id="mol-c86d6930-ba47-11eb-a93a-f1c97908decd" website is looking to get into video games, report says